A solution to this is to disallow any caravan travel at all until the player places it themselves. If the player doesn't place a caravan packing spot, then the the game will set one for them: This can be a huge hassle because the spot the game places can be random, and you need to cancel the caravan, place the Caravan Packing Spot, and only then will they be hauled and 'tied' to the spot.The Problems with the Current Caravan System With 1.3's penning system, it's turn into even more of a hassle as pawns will literally stutter as they drag the animals with them. Unfortunately, the system has its quirks, and a lot of it can turn into a huge headache especially for new players who don't know what they're doing. We all know how caravaning works right? You go to the World Map, you Set Up a Caravan, you point to where you want to go, and your pawns will drag the animals to the caravan packing spot, put stuff onto the animals, and leave. 1.3 even reworked the World Map travel formula and even added riding of animals, making travelling much quicker! It wasn't until Alpha 16 that players were able to leave their tile and travel across the Rim.įive years later, and many, many updates and fixes later, caravaning has become much easier. There was no way to leave your chosen map tile, the planet was flat instead of round, and only other factions possess this miraculous ability to come to you, but you can't go to them. Ten thousand years ago, when RimWorld was still a young Early Access game, you were confined to a single map tile.
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